![]() The exceptions are Finding the Thieves Guild (0 points), May the Best Thief Win (1 or 2 points, depending upon how you complete the quest), and The Ultimate Heist (10 points). Most of the Thieves Guild quests award you with 2 Infamy points upon completion.The exception however is Affairs of a Wizard, which gives no infamy (fixed with UOP).Īttaining the rank of Guildmaster in the Thieves Guild.Įach of the other Thieves Guild quests except Finding the Thieves Guild (9 quests total) gives you two infamy points.Įach time your Minion returns successful in having murdered someone. Jensine also possesses this script but is always set as Essential.Īttaining the rank of Listener in the Dark Brotherhood.Įach of the other Dark Brotherhood quests (18 quests total) gives you one Infamy point. Julienne Fanis also possesses this script but is always set as Essential.Īgarmir is killed after the quest is started, but before entering the Mausoleum. S'drassa is killed after starting the quest, but before returning with the Tears. Selling the Honorblade of Chorrol to Fathis. ![]() Quest NPC dies prematurely, or Raynil escapes.Īrnora dies before the player talks to Jorundr.įarwil is killed by the player in the Cheydinhal Oblivion gate. ![]() Quest NPC dies while the quest is active. To receive Master Training in Blade, either your Fame or Infamy must be at least 20.ĭoing anything that increases your Bounty by 1000.With the Knights of the Nine official plug-in, if your Infamy is greater than 1 you will not be able to wear any of the Crusader's Relics.Each Heaven Stone can only be activated once your character has reached that stone's required renown (combined Fame and Infamy, requirement is between 10-70). Infamy (and also Fame) grants the ability to activate additional Heaven Stones, providing your character with new unique Greater Powers.You can continue to use wayshrines regardless of your Infamy and Fame levels (unless you have Knights of the Nine installed, in which case using wayshrines with any infamy will activate the Pilgrimage quest).restores attributes etc.), but is not affected by your Fame or Infamy. The Altar of Arden-Sul in New Sheoth in the Shivering Isles provides the same function of the main altar in chapels (i.e.The shrine's blessing also provides additional benefits as your Infamy increases. The Vile Lair official plug-in adds a Shrine of Sithis that provides healing for "evil" characters: you can only receive its blessing if your Infamy exceeds your Fame.Or, if you have installed Knights of the Nine, you can complete the Pilgrimage of the Nine Divines to reset your Infamy to 0. To regain use of the altars, you must increase your Fame (by doing more "good" quests).If your Infamy exceeds your Fame, trying to use any chapel altar fails, giving the message "Repent your crimes, wicked one!" This means that you cannot receive the altars' blessings or the powerful healing that accompanies them. Infamy limits your ability to use altars to the Nine Divines.This modifier is calculated independently of the Fame disposition modifier. Disposition will be modified by at most 20 points due to Infamy (i.e., at most a 20 point loss for "good" NPCs and at most a 20 point gain for "evil" NPCs). For NPCs with a responsibility of about 10 or less, their disposition will actually increase as you gain Infamy. At lower responsibility, disposition decreases less rapidly with Infamy. At a responsibility of 100, an NPC's disposition will decrease 1 point for every 2 Infamy points. NPCs with high responsibility will dislike you because of your infamy. ![]() The exact effect depends upon the NPC's responsibility. Infamy affects the disposition of characters you meet.
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